"The Patrol cutter Hercules and two rescue boats over Nu Sera," reads the caption by concept designer Isaac Hannaford. I really like Isaac's work because the design and the finish is not only beautiful—it feels solid. I see the above image and it seems as real as NASA photo of the space solid.

In fact, I wish there was a game as solid as his work. A game that is not over the top action. Something understated that could even be a bit boring at times, with True Detective-style slow story development. Atmospheric, solid. Something that my brain could buy as real. The far future of NASA and human space exploration, with a dash of good action. Realistic action. At least as realistic as Gravity.

I just want to put on an Oculus Rift and be teleported to Isaac's awesoe scenes.

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Isaac Hannaford has been working in the games industry for nine years, doing design work for Halo 3, Halo 3: ODST, Halo: Reach, and Destiny, among others. You can follow his work at his personal website.


This is part of a series in which we are featuring really cool industrial design work. If you are an concept or industrial designer with high quality work, please drop me a line here.

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