I want to work and live in these awesome spaceships

I want to work and live in these awesome spaceships

Isaac Hannaford's does amazing concept work for games like Halo 3, Halo 3: ODST, Halo: Reach, and Destiny. His designs feel really solid and so elegant. My brain can buy into them. I can imagine and believe a future like this.

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Original post by Jesus Diaz on Sploid

Can you imagine the day when this is a common scene around Earth?

Can you imagine the day when this is a common scene around Earth?

"The Patrol cutter Hercules and two rescue boats over Nu Sera," reads the caption by concept designer Isaac Hannaford. I really like Isaac's work because the design and the finish is not only beautiful—it feels solid. I see the above image and it seems as real as NASA photo of the space solid.

Can you imagine the day when this is a common scene around Earth?

In fact, I wish there was a game as solid as his work. A game that is not over the top action. Something understated that could even be a bit boring at times, with True Detective-style slow story development. Atmospheric, solid. Something that my brain could buy as real. The far future of NASA and human space exploration, with a dash of good action. Realistic action. At least as realistic as Gravity.

I just want to put on an Oculus Rift and be teleported to Isaac's awesoe scenes.

Can you imagine the day when this is a common scene around Earth?

Can you imagine the day when this is a common scene around Earth?

Can you imagine the day when this is a common scene around Earth?

Can you imagine the day when this is a common scene around Earth?

Isaac Hannaford has been working in the games industry for nine years, doing design work for Halo 3, Halo 3: ODST, Halo: Reach, and Destiny, among others. You can follow his work at his personal website.


This is part of a series in which we are featuring really cool industrial design work. If you are an concept or industrial designer with high quality work, please drop me a line here.


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